Inflated figures? In this age of recent Enron/Arthur Andersen scandals, it should come as no surprise that people have inflated their numbers and overstated their actual worth. Such seems to be the case with all the hype surrounding Second Life. Apparently there aren't as many real users as they're claiming, and the real money to be made simply isn't there. Gee, what a surprise--the virtual world really isn't a cornucopia of goodness and the streets aren't lined with gold.